Designer. Builder. Problem Solver

Designer. Builder. Problem Solver

Designer. Builder.
Problem Solver

My path into UX wasn’t traditional. I began in architecture and industrial design, creating spaces and products with a deep focus on how people move, interact, and feel. Over time, I realized it wasn’t the objects themselves that drew me in—it was the experience. That insight led me to digital product design, where I could apply user-centered thinking at a faster pace and broader scale.

My path into UX wasn’t traditional. I began in architecture and industrial design, creating spaces and products with a deep focus on how people move, interact, and feel. Over time, I realized it wasn’t the objects themselves that drew me in—it was the experience. That insight led me to digital product design, where I could apply user-centered thinking at a faster pace and broader scale.

My path into UX wasn’t traditional. I began in architecture and industrial design, creating spaces and products with a deep focus on how people move, interact, and feel. Over time, I realized it wasn’t the objects themselves that drew me in—it was the experience. That insight led me to digital product design, where I could apply user-centered thinking at a faster pace and broader scale.

As I transitioned into UX, I leaned into what already aligned: solving problems through research, working within constraints, prototyping ideas, and collaborating with teams. Whether shaping a product or designing a space, I approach every project with the same intention—to make something useful, usable, and meaningful.

As I transitioned into UX, I leaned into what already aligned: solving problems through research, working within constraints, prototyping ideas, and collaborating with teams. Whether shaping a product or designing a space, I approach every project with the same intention—to make something useful, usable, and meaningful.

As I transitioned into UX, I leaned into what already aligned: solving problems through research, working within constraints, prototyping ideas, and collaborating with teams. Whether shaping a product or designing a space, I approach every project with the same intention—to make something useful, usable, and meaningful.

The Fast Version

The Fast Version

  • Background in industrial design, architecture, and restaurant service

  • Skilled in systems thinking, rapid sketching, and fast iteration

  • Focused on flow, clarity, and real-life usability

  • Designs with empathy, grounded in how people actually live and move

  • From physical products to digital tools, I make experiences feel effortless

Building my design foundation.

Studied Industrial Design

Design school taught me to think critically, explore without limits, and embrace mistakes as part of the process. It’s where I learned that great design starts with asking the right questions—not just finding the right answers.

Worked in
Design

Working as an architectural and industrial designer refined my eye for form, function, and detail. Whether crafting physical models or presenting to clients, I learned how to bring ideas to life—and communicate them with clarity.

Completed
UX Academy

UX Academy was the turning point. It bridged my background in physical design with digital experiences, immersing me in research, prototyping, and user testing—grounding me in human-centered design.

For me, great design begins with a deep understanding of the problem and the people behind it.

For me, great design begins with a deep understanding of the problem and the people behind it.

For me, great design begins with a deep understanding of the problem and the people behind it.

The Fort

As kids, we loved building forts—but the bigger they got, the faster they fell. Once we started accounting for wind, trees, and terrain, they held up. That’s when I learned: solving the right problem comes before building anything.

The Skatepark

We just wanted a place to skate, but we kept getting kicked out. So I designed a modular skatepark—portable, easy to set up, and simple to store. It was my first attempt at user-centered design, even if I didn’t know the term yet.

The Doghouse

My mom’s friend disliked how her dog crate clashed with her living room. So I designed a stylish frame and tabletop, transforming it into a sleek console table—shifting the focus to the decor above, not the crate below.