From tangible products to seamless digital journeys, I craft experiences that put people at the center of design.

From tangible products to seamless digital journeys, I craft experiences that put people at the center of design.

From industrial design to UX, the goal’s the same: make it effortless.

From industrial design to UX, the goal’s the same: make it effortless.

From industrial design to UX, the goal’s the same: make it effortless.

My background is in Industrial Design and Architecture, where every decision from ergonomics to form factor affects how people interact with a product. I’ve spent years thinking through physical experiences: how things feel, how they’re used, and how they fit into daily life.

My background is in Industrial Design and Architecture, where every decision from ergonomics to form factor affects how people interact with a product. I’ve spent years thinking through physical experiences: how things feel, how they’re used, and how they fit into daily life.

My background is in Industrial Design and Architecture, where every decision from ergonomics to form factor affects how people interact with a product. I’ve spent years thinking through physical experiences: how things feel, how they’re used, and how they fit into daily life.

Now, I’m applying that same user-centered mindset to digital design. I think in systems. I sketch fast, iterate often, and care deeply about flow; how someone gets from Point A to Point B with clarity and ease.

Now, I’m applying that same user-centered mindset to digital design. I think in systems. I sketch fast, iterate often, and care deeply about flow; how someone gets from Point A to Point B with clarity and ease.

Now, I’m applying that same user-centered mindset to digital design. I think in systems. I sketch fast, iterate often, and care deeply about flow; how someone gets from Point A to Point B with clarity and ease.

And thanks to my time in the restaurant industry, I know how to read people, adapt in real time, and make thoughtful service feel invisible. That’s the kind of instinct I bring to UX: attentive, intentional, and always grounded in how people actually live and move.

And thanks to my time in the restaurant industry, I know how to read people, adapt in real time, and make thoughtful service feel invisible. That’s the kind of instinct I bring to UX: attentive, intentional, and always grounded in how people actually live and move.

And thanks to my time in the restaurant industry, I know how to read people, adapt in real time, and make thoughtful service feel invisible. That’s the kind of instinct I bring to UX: attentive, intentional, and always grounded in how people actually live and move.

The Fast Version

  • Background in industrial design, architecture, and restaurant service

  • Skilled in systems thinking, rapid sketching, and fast iteration

  • Focused on flow, clarity, and real-life usability

  • Designs with empathy, grounded in how people actually live and move

  • From physical products to digital tools, I make experiences feel effortless

Building my design foundation.

Studied Industrial Design

Design school taught me to think critically, explore without limits, and embrace mistakes as part of the process. It’s where I learned that great design starts with asking the right questions—not just finding the right answers.

Worked in
Design

Working as an architectural and industrial designer refined my eye for form, function, and detail. Whether crafting physical models or presenting to clients, I learned how to bring ideas to life—and communicate them with clarity.

Completed
UX Academy

UX Academy was the turning point. It bridged my background in physical design with digital experiences, immersing me in research, prototyping, and user testing—grounding me in human-centered design.

For me, great design begins with a deep understanding of the problem and the people behind it.

For me, great design begins with a deep understanding of the problem and the people behind it.

For me, great design begins with a deep understanding of the problem and the people behind it.

The Fort

As kids, we loved building forts—but the bigger they got, the faster they fell. Once we started accounting for wind, trees, and terrain, they held up. That’s when I learned: solving the right problem comes before building anything.

The Skatepark

We just wanted a place to skate, but we kept getting kicked out. So I designed a modular skatepark—portable, easy to set up, and simple to store. It was my first attempt at user-centered design, even if I didn’t know the term yet.

The Doghouse

My mom’s friend disliked how her dog crate clashed with her living room. So I designed a stylish frame and tabletop, transforming it into a sleek console table—shifting the focus to the decor above, not the crate below.