Problem Solver

Designer. Builder. Problem Solver.

Designer. Builder. Problem Solver.

Designer. Builder.

I’m a designer with experience in UX, industrial, and architectural design. My work is about making complex systems simple — whether that means a digital product, a physical prototype, or an environment people move through.

I approach problems through research, iteration, and collaboration. I look at how people actually use things, then design with accessibility and clarity in mind. My goal is to create experiences that feel intuitive and effortless.

Coming from physical design, I bring an eye for form, structure, and usability. In digital design, I apply the same principles of systems thinking, flow, and detail. Across both, I focus on solving problems in ways that are practical, inclusive, and human-centered.

At a Glance

  • UX, industrial, and architectural design background

  • Focus on accessibility, usability, and clear design systems

  • Skilled in research, prototyping, and iteration

  • Balance form, function, and human needs across physical + digital products

  • Collaborative and adaptable in fast-paced environments

The Path That Shaped My Approach

Studied Industrial Design

Learned to ask the right questions, explore without limits, and see mistakes as part of the process.

Worked in
Design

Worked in Design

Refined my eye for form, function, and detail. Learned how to bring ideas to life and communicate them clearly.

Completed
UX Academy

UX Academy

Bridged physical and digital design. Gained skills in research, prototyping, and usability testing with a focus on accessibility.

Each step sharpened how I approach problems: with curiosity, iteration, and a focus on people.

The Fort

Early lesson: Solve the right problem first

As kids, we built forts—but the bigger they got, the faster they fell. When we started accounting for wind, trees, and terrain, they held up. That’s when I learned: solving the right problem comes before building anything.

The Skatepark

First steps in user-centered design

We needed a place to skate but kept getting kicked out. So I designed a modular skatepark—portable, easy to set up, simple to store. It was my first attempt at designing around real user needs, even before I knew the term.

The Doghouse

Designing with people in mind

My mom’s friend disliked how her dog crate looked in her living room. I redesigned it into a stylish console table, shifting the focus to the decor. That’s when I realized: good design adapts to context, not just function.